Star Trek

To Boldly Go Where No Man Has Gone Before

Tuesday, April 28, 2020

Startrek: Memory Prime

This book is by Gar and Judith Reeves-Stevons. I started this book on April 8, 2019. I finished it on Tuesday June 25, 2019. It had 309 pages.

They were on a world no one wanted, a nameless world. Starn, a Starfleet officer, was drinking at a Klingon Bar. He drank Vulcan water. The girl he met in the bar brought him to Karth, a young Klingon. Karth asked Starn to murder someone. Karth was a robot that stunned the girl with a memory reducing potion for 12 hours.

There was a Vulcan Award party known as Memory Prime. Spock was put in charge of making the arrangements for the guests that the Enterprise was escorting there. Someone tried to transport something at Warp which could have caused the Warp Engines to blow.

"Memory Prime was one of the most secure installations the Federation has ever constructed. Since the Memory Alpha disaster, the entire concept of libraries being unsheilded and fully accessible of freely available data had been rotated through four dinensions and come out backwards." Memory Prime p. 20

Cheif Administer Salmon Nensi, the Starfleet commander was about to retire in three months. The Enterprise was coming, Romaine, who was Scotty's daughter was excited to see him.

"Without input on current, these circuits would be unchanging, and they would have no preception. Their conciousness, their life is change. Thus they live in transition." Memory Prime p. 41

Romaine thought one of the Pathfinders had lied. Spock was under investigation. Sradek, one of Spocks instructors was aboard the Enterprise and asked Kirk why he couldn't see Spock.

"Humans, like Vulcans, cared too much for technology and science, often at the expense of their emotions. It would be fitting to inflame the one by turning the other against them." Memory Prime p. 66

Scotty was giving a tour of the Warp Nacelles of the Enterprise. Spock was suspect in the Warp malfunction, the only way to clear his name was on Memory Prime.

"For some council members Memory Alpha represented the golden door to the future in which all beings throughout the galexy would be united in the only adventure worth pursuing: the search for information and understanding, the never ending quest for knowledge. Memory Alpha would be the dream made real, fully and freely accessible to all Federation scholars, an unarmed, undefended oasis of peace and common purpose." Memory Prime p. 86

Because of a catastrophic disaster  the Memory Prime idea was set across the galaxy. Memory Beta was exobiology. Memory Gamma was economics and agricultural. Memory Delta was steller and planetary formation and evolution.

Both Nensi and Romaine knew the Pathfinders were lying to them. McCoy thought Spock was keeping Kirk in the dark because of his rank. An Andorian Commander, Faal, took over command of Memory Prime, he wouldn't say why or what for.

"It was one thing to sit in a chair with the weight and warmth of a real book and be tranported by fiction or philosophy, or the inspiring words of beings from far away or long ago." 

Memory Prime p. 105

Nensi begrudgingly asked the Pathfinders for help on what happened on the Enterprise. Wolfe just removed Uhura from the bridge and almost had a mutiny but Uhura stopped it.

"Just as the human mind is impulses in protein circuitry yet we can't back ourselves up."

Memory Prime p. 149

"A full synthetic conciousness when stored, loses that impetus to thought, the flow of current through circuitry. When the data pattern is frozen in storage, there is as yet no way to make it become self-aware again, any more than a vat filled with the chemical components of a human body can spontaneously come to life. It has to grow and be nurtured from an embryonic form. 

Memory Prime p. 150

Spock escaped confinement aboard the Enterprise. Wolfe gave the order to kill Spock when found.

"Zeyfrom Cochran's brilliant insights were applied on Warp theory at the venerable Massachusetts Institute of Technology on Earth, and within seven years of the two planets first contact the light barrier had fallen before their mutual onslaught."

Memory Prime p. 161

Scotty and Kirk were on Memory Prime searching for Spock. Woolfe found them and took them in with Farl.There was a coolant leak. Spock was found by one of the associates, Two, Kirk sent out for him. He told him he was safe and he would explain when he was aboard the Enterprise.

Kirk and McCoy figured out robots dressed as Vulcans, were the assassins. Kirk had been fighting an associate and then he was rescued by Two.

"Resistance seemed futile, and the great minds and orators of Vulcan prepared their followers for the ultimate reward of emotions run wild; the war and destruction and extinction that claimed so many other worlds."

Memory Prime p. 223

T'Pel was Sereks war-like cousin. An order of Vulcans followed her. Wolfe disliked Kirk because she thought he was to reckless and disregarding the dream of The Federation to explore new frontiers and seek out new life. 

No one knows if Constellation Monkeys are living or not. They are thought to have a group mind.

Two set out to think like humans. Spock deeply meditated and played dead so Kirk, McCoy, Nensi and Romaine could escape. Klingons were attacking Prime. Kirk, Romaine, McCoy and Uhura were trying to signal to the Enterprise.

"A person who functions as Prime Interface is able to directly connect with Pathfinders consciousnesses. It makes the human mind function almost as quickly as the human consciousness so that the workload can be more efficiently processed." Memory Prime p. 269

"Chances are asteroids will outlast Earth, simply evaporate as its proteins decay." Memory Prime p. 278

"The were just a layer, a pleasure-giving addition to the solid and stable structure that lay beneath everything. Nothing to fear, they were accepted as easily as poetry of the stars, the whispers of the virtual particles, the slow heartbeat of the 'living' universe."

Memory Prime p. 290

Spock merged with Two. Spock mindmelded with Trinele and killed him thus saving them all. The Datawells called Romaine their Pathfinder. McCoy was talking to one of Spock's teachers about his youthful exploits, he found out Spock was known as the class clown, Spock tried to dissuade the conversation but couldn't.

Wednesday, February 26, 2014

Emergecy Medical Holographic Program


Abbreviated EMH, it's a sophisticated holographic program mach 1. It was developed by Starfleet and used on most Federation ships. It was designed to provide short-term advanced assistance during emergencies in sickbay not replacing the medical officer. EMH Progam AK-1 is itd formal name. There has been four EMH programs in Starfleet history as of yet.

Spock gave McCoy the idea to form an EMH. McCoy said he rather die than be replaced.

Doctor Lewis Zimmerman was assigned to the task of creating the EMH at Jupiter Station Holoprograming Center. He designed them as the embodiment of medicine.  The EMH mark 1 was programmed with ovee five million possible treatments from over 2000 medical references and the experience of 47 medical officers. It contains over fifty gigoquads of computer memory.

Boothby


He was a groundskeeper of Starfleet Academy. He gave advice to notable captains such as Picatd and Janeway to name a few.

Friday, February 14, 2014

Kobashi Maru Scenario

An infamous no-win scenario that was part of the cadet curriculum who were on the command track. This was used to assess the discipline, character, and command styles when an impossible situation arose. Yeremiah Hardt yeremiah@aol.com

Wednesday, November 27, 2013

Sunday, October 13, 2013

I'm a doctor, not a....

The running gag in the various Star Trek series in which a medical figure states, "I'm a doctor, not a...." was originally found in the film comedy The Kennel Murder Case. Only Dr. Krusher on Star Trek: The Next Generation, of all main cast doctors of five series, never said the phrase.  Dr. Pulaski on Star Trek: The Next Generation the line, either, but she was not credited as a regular cast member.
Star Trek Trivia Calendar Sunday October 13, 2013

Sunday, October 6, 2013

Warp Factor Chart


Warp speed is the way starship speed is measured in Star Trek. It is a logarithmic scale, not linear. Warp 10 is infinite speed, and is the same thing as occupying every point in the universe simultaneously. Here is a chart that shows how fast each warp factor is, compared to the speed of light, and the distance to our nearest star, Alpha Centauri, which is 4.6 light years distant.

Warp Lightspeed Time to Centauri
1 1 5 years
2 10 6 months
3 39 2 months
4 102 18 days
5 214 9 days
6 392 5 days
7 656 3 days
8 1024 2 days
9 1516 1 day
9.2 1649 1 day
9.6 1909 23 hours
9.9 3053 14 hours
9.99 7912 6 hours
9.9999 199516 13 minutes
The numbers above have been rounded, and are based on the Star Trek Encyclopedia's data.

Star Trek major contributions

Star Trek has had a major impact on my life. It has shown me that whatever you can imagine will come true. It has been the seed of many of my writings as well as my projects.

I have taken a greater interest in outer space because of the shows. I cant wait for the new series to come out.

Wednesday, September 25, 2013

Stardates and how to get them

Using reference points established in Star Trek: The Next Generation, a mathematical fomula for converting stardates into standard calendar dates is possible. One full Earth year is 1,000 stardate units, so to figure out the date for stardate 41153.7 in the first season (year 2364) take the last three digits and decimal, divide by 1000 and multiple by 365 to get the day of the year, which in this case is 56th day, or February 25, 2364. Don't forget to factor in leap years, in which case the multiplier should be 366.

Monday, July 22, 2013

A Klingon death

StarTrek.com is saddened to report the passing of Victor Lundin, a character actor with a unique place in Star Trek history. Lundin, who passed away on June 29 at the age of 83, portrayed the very first Klingon on Star Trek: The Original Series. Most fans assume that Jon Colicos as Kor had that distinction in the episode "Errand of Mercy." However, Lundin's Klingon Lieutenant actually appeared on screen a few moments before Colicos' Kor.

Monday, March 4, 2013

First Generation tractor beams

They were first referenced in 1928. In essence they are light rays that both push and pull. There are electromagnetic forces at work, and possibly gravitons.

It's extremely common for more then one force of gravity to effect an object. An example is if you are holding a cup, your force is attracting it while the Earths force is also keeping the cup upright.

In 1986, "Optical Tweezers" were invented, which were able to pull objects with lights and lasers. The optical vortex bends light to change objects momentum. It traps light, absorbing particles because of heatis pushing out the center which is moving within the air.

Tuesday, February 19, 2013

7 wonders of the StarTrek Galexy

Startrek Magazine Winter 2012 issue 42

1) Bajorean Wormhole- This wormhole is called the Celestial Temple by the Bajorans.

2) The Dyson Sphere- This sphere is a whopping 200 million kilometers. It is built around a sun, and is one of the finest engineering feats known to exist.

3) The Nexus- This spatial phenomena causes dreams to become reality. But you better be careful what you wish for because it all comes with a price.

4) The Guardian of Forever- This ancient, glowing ring shaped rock is actually a portal used to travel through time as well as dimensions. All you have to be careful of is changing the course of history.

5) StarFleet headquarters- This is the headquarters where all the action begins. Located in San Francisco of Earth, you could tour it all if you happen to be in the area.

6) Great Domes of Qonos- This is one of the landmarks of the Klingon homeworld. When Worf was there for the first time he felt as if he was home. If you spend to long gazing at them, however, you run thevrisk of feeling as Worf did.

7)Unimatrix Zero- Take a break from reality, but be warned that you might be turned Borg while in here.

Saturday, February 2, 2013

Gene Roddenberry

Originally pitched StarTrek as "Wagon Train to the Stars."  Wagon Train was a western tv series that ran on NBC (1957-62) and ABC (1962-65). Roddenberrys original name for the Enterprise was Yorktown.  "Wagon Train to the Stars" is also a name of a novel written by Diane Carey in 2000 from Pocket Books Star Trek New Earth series.
From Trek Trivia Calendar February 1, 2012

Sunday, January 13, 2013

Computer Simulation Reality

What is real?

This question has plagued mankind for our whole existence. We could only perceive a fraction of our surroundings. What if our world is just a simulation of another reality. Nick Bostrom, oxford University philosopher is one of the lead minds studying this quandary. He asks if we create a universe simulation, we probably will create as many simulations as we can to learn more about our universe.

Silas R. Beane, Zorah Devodi and Martin J. Savage have set forth the lattice gauge and quantum chromodynamics (QCD) to help determine if we are living in a computer simulation.

There are four forces within our universe, which are electromagnetism, strong and weak nuclear forces and gravity. The Lattice Gauge Theory and QCD focus on nuclear forces, that hold subatomic particles together. The strongest of which has the shortest range.

Quantum chromo-dynamics explains the fundamental nature in four space time dimensions. High performance computers (HPC) enable this researchers to simulate small universes to study QCD. Lattice structures enable representation of the space time continuum. universes

Tuesday, September 11, 2012

Starfleet Planet Classes

Class A - Gas Supergiant Planets of this class are usually found in a star's outer or "cold zone". They are typically 140 thousand to 10 million kilometers in diameter and have high core temperatures causing them to radiate heat. Low stellar radiation and high planet gravity enables them to keep a tenuous surface comprised of gaseous hydrogen and hydrogen compounds.

Class B - Gas Giant Class B Planets are usually found in a star's outer or "cold zone". They are typically 50 thousand to 140 thousand kilometers in diameter and have high core temperatures but do not radiate much heat. Low stellar radiation and high planet gravity enables them to keep a tenuous surface comprised of gaseous hydrogen and hydrogen compounds.

Class C - Reducing Planets of this class are usually found in a star's "habitable zone". They are typically 10 to 15 thousand kilometers in diameter. They have high surface temperatures due to the "greenhouse effect" caused by their dense atmospheres. The only water found is in vapor form.

Class D - Geo Plastic Planets of this class are usually found in a star's "habitable zone". They are typically 10,000 to 15,000 kilometers in diameter. They have a molten surface because they have been recently formed. The atmosphere contains many hydrogen compounds and reactive gases. Class D planets eventually cool, becoming Class E.

Class E - Geo Metallic Planets of this class have a molten core and are usually found in a star's "habitable zone". They are typically 10,000 to 15,000 kilometers in diameter. Their atmospheres still contain hydrogen compounds. They will cool further eventually becoming Class F.

Class F - Geo Crystaline Class F planets are usually found in a star's "habitable zone". They are typically 10 to 15 thousand kilometers in diameter and have surfaces that are still crystalizing. Their atmospheres still contain some toxic gases. They will cool eventually becoming Class C, M or N.

Class G - Desert Planets of this class can be found in any of a star's zones. They are typically 8 to 15 thousand kilometers in diameter. Their surfaces are usually hot. Their atmospheres contain heavy gases and metal vapors.

Class H - Geo-Thermal Planets of this class are usually found in a star's "habitable zone" or "cold zone". They are typically 1,000 to 10,000 kilometers in diameter. They have partially molten surfaces and atmospheres that contain many hydrogen compounds. They cool becoming Class L.

Class I - Asteroid / Moon Planetary bodies of this class can be found in any of a star's zones. They are usually found in orbit of larger planets or in asteriod fields. They are typically 100 to 1,000 kilometers in diameter. They have no atmospheres. Their surfaces are barren and cratered.

Class J - Geo-Morteus Planets of this class are found in a star's "hot zone". They are typically 1,000 to 10,000 kilometers in diameter. They have high surface temperatures due to the proximty to the star. Their atmospheres are extremely tenuous with few chemically active gases.

Class K - Adaptable Planets of this class are usually found in a star's "habitable zone". They are adaptable for humanoid colonization through the use of pressure domes and other life support devices. They are typically 5,000 to 10,000 kilometers in diameter. They have thin atmospheres. Small amounts of water are present.

Class L - Geo-Inactive Planets of this class are usually found in a star's "habitable zone" or "cold zone". They are typically 1,000 to 10,000 kilometers in diameter. Low solar radiation and minimal internal heat usually result in a frozen atmosphere.

Class M - Terrestrial Planets of this class are found in a star's "habitable zone". They are typically 10,000 to 15 thousand kilometers in diameter. They have atmospheres that contain oxygen and nitrogen . Water and life-forms are typically abundant. If water covers more than 97% of the surface, then they are considered Class N.

Class N - Pelagic Class N planets are usually found in a star's "habitable zone". They are typically 10,000 to 15 thousand kilometers in diameter. They have atmospheres that contain oxygen and nitrogen . Water and life-forms are typically abundant. If water covers less than 97% of the surface, then they are considered Class M.

Class S - Near Star Planets of this class are usually found in a star's "cold zone". They are typically 50 million to 120 million kilometers in diameter and have high core temperatures causing them to radiate heat and light. These are the largest possible planets, because most planetary bodies that reach this size do become stars.

Class T - Gas Ultragiant Planets of this class are usually found in a star's "cold zone". They are typically 10 to 50 million kilometers in diameter. They have high core temperatures causing them to radiate enough heat to keep water in a liquid state.

Class Y - Demon Class Y - Demon Planets and planetoids of this class can be found in any of a star's zones. They are typically 10,000 to 15 thousand kilometers in diameter. Atmospheric conditions are often turbulent and saturated with poisonous chemicals and thermionic radiation. Surface temperatures can reach in excess of 500 K.

Starfleet Note: Communication is frequently impossible, and transport may be difficult. Simply entering orbit is a dangerous prospect. No known environment is less hospitable to humanoid life than a Class Y planetary body.
Yeremiah Hardt
Yeremiah@aol.com

Friday, June 29, 2012

Making of history


September 8, 1966 was the day that changed science fiction as well as science as a whole forever. A man named Gene Roddenberry was the cause of this drastic change within the history of mankind.

"Space, the final frontier. These are the voyages of the Starship Enterprise. Her five-year mission: To explore strange, new worlds; to seek out new life and new civilizations; to boldly go where no man had gone before...."With these words a new era began.

That day thirty years ago, it has marveled humankind as a whole though television shows, best selling books as well as movies.

Wednesday, April 25, 2012

Universal Translater


The Universal Translator of today is not perfect. They make mistakes a four year old wouldn't make. This is because vocabulary is always changing and there are different dialects of languages.
Plus there is no accountablity for body language.

Google is rapidly improving these gadget. Over the past decade there were much improvement. It adapts easier to changing vocabulary. They now deal with the spoken word rather then the written word as they have in the past.

Some other, less reliable Universal Translator programs are SpeechGear, Sayitti, and Jibbigo. However these programs, like Google are no where near as perfect as the ones on StarTrek. For one thing, a good dataplan is required for the usage of the Universal Translator, because every word is going back and forth to the tower. Since some countries language depend on the season, region, and countries ingredients of foods they are extremely difficult to translate.

Thursday, June 30, 2011

Teleportation


In 1970 Stephen Hawking’s was struggling with Einstein’s theories and had trouble linking them to quantum mechanics


Information has been teleported in two separate atoms about a yards distance in January of 2009. This was a milestone in quantum information processing. The polarization of photons transferred from one place to another without the aid of a physical source was what made this possible.

We are now able to transport over a meters distance. This works because of a quantum phenomenon called entanglement.

Quantum Mechanics is waves of information, which are like Alice in Wonderland going down the Rabbit Hole.

Yeremiah Hardt
yeremiah@aol.com

Monday, June 27, 2011

Prime Directive

“As the right of each sentient species to live in accordance with its normal cultural evolution is considered sacred, no Star Fleet personnel may interfere with the healthy development of alien life and culture. Such interference includes the introduction of superior knowledge, strength, or technology to a world whose society is incapable of handling such advantages wisely. Star Fleet personnel may not violate this Prime Directive, even to save their lives and/or their ship unless they are acting to right an earlier violation or an accidental contamination of said culture. This directive takes precedence over any and all other considerations, and carries with it the highest moral obligation.”


This is Starfleet’s general Order 1. It is the most important and binding principle about no-interference in other planets cultures, internal affairs, development and progression. Starfleet Captains have to justify their actions in going against this in a court of law.

Yeremiah Hardt
yeremiah@aol.com

Friday, March 11, 2011

ST: Equation

James Tibereus Kirk was a more physical captain then Jean Luc Picard. At the same time Spock was more intellectual as Riker was more physical. So this equaled the equation of brawns vs. brains. That equation is always in existence.

Yeremiah Hardt
yeremiah@aol.com

Sunday, December 12, 2010

The Colliding of Stars

This is a combination of two popular series. Star War an Star Trek co-existed for about fifty years. StarGate is the newest take off of StarTrek.

The Star Wars system became one with the Federation space in StarTrek through Yoda, Obe One and Aniken; and Kirk, Picard and the Borg.

Anakin turned to Vador as The Borg were created through misunderstanding that turned to anger, which ended up leading them to as a difference of opinion that turned into the seeking for control. They are both of human decent that as mechanical, however the Borg is more about control of thyself whereas Darth Vador is controlling others because of his lack of control in himself.

Yeremiah Hardt
yeremiah@aol.com

Monday, November 22, 2010

Holographic Beginning


It was in 1974 when I first came to know about the use of hologram in movies, especially horror movies. Based on the holographic technology, a famous Tamil story writer named Sujatha penned a lovely suspense story in which he projected ghostly 3D figures to scare certain individuals. He argued that the very nature of this universe is holographic. A holographic picture or object when broken into several pieces will show the full picture in all the broken pieces. At that time, the hologram technology itself was looked at awe. Now, it is used in various applications that include hologram stickers for security purposefully stickers: These security hologram stickers embedded with numbers for identification purpose are not easily tampered and forged. You can find hologram security stickers in legal documents, business cards and ID cards. Hologram printers: With more usage and increase in demand, hologram printers were developed in which a special thermal ribbon is used to print out hologram labels and hologram sealing applications: The United States Federal department is a major user of hologram security stickers. Even small businesses like pharmaceutical manufacturers and logistic companies use hologram labels and seals. In India, banks are urged to use hologram seals in their documents, share certificates and currency bundles. Hologram study can be quite engrossing. Untouchable abundance. My husband surprised me when he said I am now ready to impart training on bullion watching to aspiring commodity trader. Yes, he first wants me to teach bullion watching and then bullion trading! Quite methodical-eh? I buy and sell gold and copper online for making money but frankly speaking, I like having physical gold, especially gold bars and South African Kruger ands. When you hold them on your fist, the feeling of financial abundance it gives cannot be taken lightly. It is the wealthy feeling that actually brings more wealth. Another big advantage of buying physical gold is the anonymity factor. I feel there is more gold among U.S. citizens than the official gold reserves figure. This applies to Indians too. The fact that gold possession cannot be traced lures more gold buyers. I read an interesting observation online regarding the advantage buying gold coins and taking delivery of your purchases instead of buying virtual gold where your purchases are recorded on a paper and you get a certificate. The gold bars and gold coins you keep in your vault are all yours and none can claim it as theirs! Literally untouchable-right?

Yeremiah Hardt
yeremiah@aol.com

Friday, October 15, 2010

StarTrek Birthdays

January
1-6. Aron Eisenberg Nog [DS9]

1-12. Kirstie Alley Saavik [STII]

1-20 DeForest Kelley Leonard McCoy [TOS/STI-VI]

February
2-1 Bibi Besch Carol Marcus [STII]

2.-2. Brent Spiner Data [TNG/STVII-IX]

2-8. Ethan Phillips Neelix [VOY]

2-14. Andrew J. Robinson Elim Garak [DS9]

2-16.. LeVar Burton Geordi LaForge [TNG/STVII-IX]

2-17 Michelle Forbes Ro Laren [TNG]

2-22. Jeri Ryan Seven of Nine [VOY]

2-23. Majel Barrett Christine Chapel [TOS/STI], Lwaxana Troi [TNG/DS9])

March
3-2 Gates McFadden Beverly Crusher [TNG/STVII-IX]

3.3. James Doohan Montgomery Scott [TOS/STI-VII]

3-20 John deLancie Q [TNG/VOY]

3-22 William Shatner James T. Kirk [TOS/STI-VII]

3-26. Leonard Nimoy Spock [STI-VII/TNG]

3-29 Marina Sirtis Deanna Troi [TNG/STVII-IX]

April
4-15 Michael Ansara Kang [TOS/DS9/VOY]

4-18 Avery Brooks Benjamin Sisko [DS9]

4-20 George Takei Hikaru Sulu [TOS/STI-VI/VOY]

4-29 Kate Mulgrew Kathryn Janeway [VOY]

May
5-5. Marc Alaimo Dukat [DS9]

5-30 Colm Meaney Miles O'Brien [TNG/DS9]

June
6-1 René Auberjonois Odo [DS9]

6.6. Jeri Taylor Author [TNG/VOY], Executive Producer/Creator [VOY]

6-22 Tim Russ Tuvok [VOY]


July
7-13 Patrick Stewart Jean-Luc Picard [DS9,STVII-IX]

7-23 Ronny Cox Edward Jellico [TNG]

7-26 Nana Visitor Kira Nerys [DS9]

7-29. Whil Weathon Wesley Crusher [TNG]

August .

8-7 Cirroc Lofton Jake Sisko [DS9]

8-19 Gene Roddenberry Star Trek Creator

8.19 Jonathan Frakes William Riker [TNG, STVII-IX]

8-19 Diana Muldaur Kathrine Pulaski [TNG]

8-24 Jennifer Lien Kes [VOY]

September
 9-3 Merritt Butrick David Marcus [STII/STIII]

9-9 Corbin Bensen Q2 [TNG]

9-11 Roxann Dawson B'Elanna Torres [VOY]

9-14. Walter Koenig Pavel Chekov [TOS]

9-23 Rosalind Chao Keiko [DS9]

October .

10-15 Mark Lenard Sarek [TOS/TNG/STIII/STIV/STVI]

22.10. Christopher Lloyd Kruge [STIII]

10-24 John Winston Kyle [TOS]

10 27 Robert Picardo Holodoc [VOY]
November

11-5. Armin Shimmerman Quark [DS9]

11-5. Eric Menyuk The Traveller [TNG]

11-9 Robert Duncan McNeill Tom Paris [VOY]

11-11 Max Grodènchik Rom [DS9]

11-13 Whoopi Goldberg Guinan [TNG/STVII]

11-19 Terry Farrell Jadzia Dax [DS9]

11-21 Alexander Siddig Julian Bashir [DS9]

11-24 Denise Crosby Tasha Yar/Sela [TNG]

11-24 Dwight Schultz Reginald Barclay [TNG]

11-25 Ricardo Montalban Khan [TOS/STII]
December
12-3 Brian Bonsell Alexander Rozhenko [TNG]

12-9 Michael Dorn Worf [TNG/DS9]

12-13 Christopher Plummer Chang [STVI]

12-15 Garrett Wang Harry Kim [VOY]

12-25 Rick Berman Executive Producer [TNG/DS9/VOY], Creator [DS9/VOY]

12-28. Nichelle Nichols Nyota Uhura [TOS/STI-VI]
 
Yeremiah Hardt
yeremiah@aol.com

Saturday, September 4, 2010

StarTrek Presence

Star Trek paves the way for future discoveries as well as experiences of explorations. It has a real presence in life as well as in the media. It makes life incredibly fun as well as encouraging our dreams of reality as well as fantasies of the perfections of our lively hoods.

Yeremiah Hardt
yeremiah@aol.com

Sunday, June 6, 2010

Existence of Alternate Realities


Do alternate realities exist? Can anyone be sure? How does anyone know if this reality is real? It is definitely not possible.

This is one of the interesting questions of all times. In these times of computer age philosophies, is it possible to know what’s real and what isn’t, human senses are so easily fooled.

Where does it end, and more importantly, where does it begin?

Which is the master or highest reality? Is there ever one? Is it possible to tell?

Yeremiah Hardt yeremiah@aol.com

Tuesday, June 1, 2010

Teleportation


Teleportation over 10 miles
the ultimate secure line


We picked our jaws off the floor when we heard about tiny particlesbeing teleported just a foot or two away, but now scientists have topped that by 10 miles. This tech won't be transporting Kirk and his Away Team to the surface of some distant planet anytime soon, but it has seriously practical applications to communications.

Quantum physics says photons can, in some ways, occupy two places at once. When one photon gets entangled with another, whatever happens to one of those particles also happens to another, even if it's TEN
frickin' miles away! Now THAT's a fast connection.

The good news: The researchers were able to send this info with 89% fidelity. The bad? Information transmitted in this way will be hard to encrypt. But they're working on that. There's good reason to work on it; if they can get this right, the communication would be completely secure. Since there's no physical medium for the transmission to travel through — not even spacetime itself — it would be physically impossible to jam or intercept.

Teleportation 101
Yeremiah Hardt yeremiah@aol.com

Tuesday, May 18, 2010

Meet the nano-spiders: The DNA robots that could one day be walking through your body

Scientists have created microscopic robots out of DNA molecules that can walk, turn and even create tiny products of their own on a nano-scale assembly line.

The ground-breaking devices outlined in the journal Nature, could one day lead to armies of surgeon robots that could clean human arteries or build computer components.

In one of the projects a team from New York's Columbia University created a spider bot just four nanometres across. This is about 100,000 times smaller than the diameter of a human hair.




Robots of the future could operate at the nano-scale level, cleaning arteries or building computer components
The nano-spider moves along a track comprising stitched-together strands of DNA that is essentially a pre-programmed course.

A molecular nanorobot dubbed a 'spider' and labeled with green dyes moves along a DNA track to its red-labeled goal.

To watch the spider in motion, the researchers used atomic force microscopy which showed the molecular robots following four different paths.

Molecular robots have drawn huge interest because of the allure of programming them to sense their environment and react to it.

For instance, they could note disease markers on a cell surface, decide that the cell is cancerous and needs to be destroyed and then deliver a compound to kill it.

Yeremiah Hardt
yeremiah@aol.com

Sunday, February 21, 2010

Warp Drives: Making the 'Impossible' Possible

By Ian O'Neill



It's very easy to say that something is "impossible" when talking about technologies that appear to be more at home in science fiction storylines. And when it comes to warp drives -- the staple of Star Trek propulsion systems -- there's no shortage of critics.
Being critical of advanced concepts is no bad thing, however. Indeed, it is a very healthy part of the scientific process, but singling out the impracticalities of faster than light-speed travel could be considered to be a little premature to say the least.
Yesterday, I wrote an article about William Edelstein's concern that a warpship could vaporize when traveling close to the speed of light. Let's face it, it doesn't sound good when a scientist points out that the ambient gas between the stars could turn into "death rays" with as much energy as a beam of protons in the Large Hadron Collider operating at full pelt.
To counter this argument, advanced propulsion expert Richard Obousy is concerned that citing problems with a theoretical futuristic warp drive is a little shortsighted at best. At worst, it could distract from these advanced theories ever being tested.
"Of course, a warp drive is a purely theoretical device at this stage, and no evidence exists that indicates that a warp drive could actually be built," Dr. Obousy told Discovery News. "There are, however, some research papers which lay down a mathematical and physical framework for how such a device might function, given the convenient caveat of a 'sufficiently advanced technology.' "
In June 2009, Dr. Obousy gave Discovery News an exclusive look at his "warpship" concept (a piece of 'sufficiently advanced technology' itself), a spaceship that could generate its own warp "bubble," compressing spacetime in the front of the vehicle and expanding it from the rear.
Inside the bubble would be a region of "stationary" spacetime. The warpship would carry this region of spacetime with it, allowing the vehicle to zip around the universe at unlimited velocities.
However, as highlighted in our interview, he pointed out that the warpship, although physically accurate, only operated according to our current assumptions of the nature of our universe.
For example, to warp spacetime, the warp drive would need to manipulate the "dark energy" that is theorized to pervade all space. (This mystery force must be there if we are to explain the accelerated expansion of the universe.) Also, microscopic extra dimensions as predicted by superstring theory would need to exist.
Assuming these theories stand the test of time, then perhaps Obousy's warp drive could be a reality in the distant future.
Addressing Edelstein's concern about warpships converting interstellar gas into deadly radiation, irradiating our future interstellar travelers, Obousy presents a novel solution as to how this problem could be mitigated.
"I'm fairly sure some kind of shielding would be required [when traveling at warp speed]," he said. "I'm quite interested in doing some more research into the 'cloaking device' that's been in the news recently using metamaterials that bend radiation around objects. I don't know enough about this field yet, but it's an obvious place to start."
Using metamaterials on the hull of our futuristic spaceships could conceivably act as a shield against electromagnetic radiation generated as a consequence of traveling faster than the speed of light. Metamaterials have some very promising characteristics that redirect photons around objects, "cloaking" them from view.
Metamaterials are a technology that's being developed now, having been used in the lab to simulate the properties of black holes and to improve ultrasound techniques.
As Obousy suggests, perhaps the voracious energy predicted by Edelstein could be deflected by metamaterials. But this is just one solution to this scenario; who knows what other 'sufficiently advanced technologies' we'll have should warp drive propulsion become a reality?

Yeremiah Hardt
yeremiah@aol.com

Sunday, February 14, 2010

Essential Freedoms


In the future days, which we seek to make secure, we look forward to a world founded upon four essential human freedoms.


The first is freedom of speech and expression -- everywhere in the world.

The second is freedom of every person to worship God in his own way -- everywhere in the world.

The third is freedom from want -- which, translated into world terms, means economic understandings which will secure to every nation a healthy peacetime life for its inhabitants -- everywhere in the world.

The fourth is freedom from fear -- which, translated into world terms, means a world-wide reduction of armaments to such a point and in such a thorough fashion that no nation will be in a position to commit an act of physical aggression against any neighbor-- anywhere in the world.

That is no vision of a distant millennium. It is a definite basis for a kind of world attainable in our own time and generation. That kind of world is the very antithesis of the so-called new order of tyranny which the dictators seek to create with the crash of a bomb.

To that new order we oppose the greater conception -- the moral order. A good society is able to face schemes of world domination and foreign revolutions alike without fear.

Since the beginning of our American history, we have been engaged in change -- in a perpetual peaceful revolution -- a revolution which goes on steadily, quietly adjusting itself to changing conditions -- without the concentration camp or the quick-lime in the ditch. The world order which we seek is the cooperation of free countries, working together in a friendly, civilized society.

This nation has placed its destiny in the hands and heads and hearts of its millions of free men and women; and its faith in freedom under the guidance of God. Freedom means the supremacy of human rights everywhere. Our support goes to those who struggle to gain those rights or keep them. Our strength is our unity of purpose.

To that high concept there can be no end save victory.



Yeremiah Hardt
yeremiah@aol.com

Rules for Being Human

by Cherie Carter-Scott


1. You will receive a body. You may like it or hate it, but it will be yours for the entire period.

2. You will learn lessons. You are enrolled in a full-time informal school called life. Each day in the school you will have the opportunity to learn lessons. You may like the lessons or think them irrelevant and stupid.

3. There are no mistakes, only lessons. Growth is a process of trial and error, experimentation. The "failed" experiments are as much a part of the process as the experiment that ultimately "works".

4. A lesson is repeated until it is learned. A lesson will be presented to you in various forms until you have learned it. When you have learned it, you can then go on to the next lesson.

5. Learning lessons does not end. There is no part of life that does not contain its lessons. If you are alive, there are lessons to be learned.

6. "There" is no better than "here". When your "there" has become "here", you will simply obtain another "there" that will, again, look better than "here".
7. Others are merely mirrors of you. You cannot love or hate something about another person unless it reflects to you something you love or hate about yourself.
8. The answers lie inside you. The answers to life's questions lie inside you. All you need to do is look, listen and trust.
9. What you make of your life is up to you. You have all the tools and resources you need. What you do with them is up to you. The choice is yours.
10. Everything in life is done ONE day at a time
Yeremiah Hardt
yeremiah@aol.com

Monday, January 4, 2010

Equal Universe







The universe always equals itself out. Sometimes the equalization process is good for us; and sometimes it is not so good. You have to believe it’s for the most positive intention, even though it sometimes seems to have a negative impact. That impact will eventually turn itself around and be seen as a positive difference in the future for you.

Wednesday, December 16, 2009

Temporal Points



Points are so exciting…well there so attractive anyway…Temporarily points…if not…are points or rules…Please stay with me…points are points…but laws are laws correct…stay with me please laws+ laws but points or rules are points are points…but…if laws are laws…and choices are choices then are does attraction come from…I don’t know, but we all know this..Don’t we...no obviously not or there would be no point: isn’t this exciting…my knowledge is that there is no points but there is no point…you believe me don’t you that why the temporal point is not the point…too much...Boy do I know...why do people try…anything because they want?

Temporal Mechanics



Temporary all time has a certain relevant order. This order may be able to be changed or not. Our actions may have changed at any moment. Temporally or timely choices may change the way we see the world.



Everything is fundamentally crucial in life, however; humorously not that crucial. The point we should all see is that life is so critically crucial; we have to agree to pick and choose our conflicts as well as agree on the relevance’s. In which they all have at this very moment.

Sunday, December 13, 2009

Quantum Physics



Time is just an illusion. It can be writen and rewritten. However it will never be perfect without sacrifices, which some are so drastic that they are totally unrealized.



These sacrifices are sometime so great. But they have to happen. If they do not occur, time cannot withstand the trauma of these tragic changes.



Time is never played out as perfect as we want it to happen. You should just accept how it has played out. Certain things happen; for without them we will they will totally misalign the form of all reality as we know it.



We have choices throughout all life. Without these choices that could write and rewrite history, which is all that it is a story, that can be changed easier than it can always be changed.



Writing is powerful, but actions do speak louder then words. Until this is truly known, there will not be any of the peace, we all seek. This is actually piece of mind, and with this all tragedy could be averted.

Sunday, September 27, 2009

Interpretation of The Star Trek Universe


The show, in general, was phenomenal. It portrayed us all, as being more similar then different. Even though we are unique individually, together, collectively we are the master of what we create. Through it all it emphasizes are power and knowledge. Because of our trouble we are of such great value to all that our around us. The structure of family needs to get larger, as oppose to all this individuality.


Individuality is good and all, but we cannot always be alone, thus we need to count on the people in which we surround ourselves with. Throughout the Star Trek Saga, even when you read in literature it really encourages diplomatic solutions of the most random of element which enables the bond of familiar contact.

The fact that it lasted 50 some years is remarkable on so many levels. I honestly hope that it will go forth and multiply. For the mere fact, that hope, should always survive. No matter what the outcome life will prevail.

Saturday, September 26, 2009

Temporal Prime Directive


This article is about the guiding principle in the fictional Star Trek universe. For other uses of Prime Directive see Prime Directive (disambiguation).


In the fictional universe of Star Trek, the Prime Directive, Starfleet's General Order #1, is the most prominent guiding principle of the United Federation of Planets. The Prime Directive dictates that there can be no interference with the internal affairs of other civilizations, consistent with the historical real world concept of Westphalian sovereignty. It has special implications, however, for civilizations that have not yet developed the technology for interstellar spaceflight ("pre-warp"), since no primitive culture can be given or exposed to any information regarding advanced technology or the existence of extraplanetary civilizations, lest this exposure alter the natural development of the civilization. Although this was the only application stated by Captain Kirk in "Return of the Archons", by the 24th Century, it had been indicated to include purposeful efforts to improve or change in any way the natural course of such a society, even if that change is well-intentioned and kept completely secret.

"Pre-warp" is defined as any culture which has not yet attained warp drive technology. Starfleet allows scientific missions to investigate and secretly move amongst pre-warp civilizations as long as no advanced technology is left behind, and there is no interference with events or no revelation of their identity. This can usually be accomplished with hidden observation posts, but Federation personnel may disguise themselves as local sentient life and interact with them.

Nothing within these articles of Federation shall authorize the United Federation of Planets to intervene in matters which are essentially the domestic jurisdiction of any planetary social system, or shall require the members to submit such matters to settlement under these Articles of Federation; But this principle shall not prejudice the application of enforcement measures under Chapter VII

and has been further defined as:

As the right of each sentient species to live in accordance with its normal cultural evolution is considered sacred, no Starfleet personnel may interfere with the normal and healthy development of alien life and culture. Such interference includes introducing superior knowledge, strength, or technology to a world whose society is incapable of handling such advantages wisely. Starfleet personnel may not violate this Prime Directive, even to save their lives and/or their ship, unless they are acting to right an earlier violation or an accidental contamination of said culture. This directive takes precedence over any and all other considerations, and carries with it the highest moral obligation.

Variation and origin

The Prime Directive is explicitly defined in the Original Series episode "Bread and Circuses", which is set in 2267:

"No identification of self or mission. No interference with the social development of said planet. No references to space or the fact that there are other worlds or civilizations."

Whether this was the full text of the Directive is unclear, but by the Star Trek: Voyager episode "Infinite Regress", which is set in 2375, it is revealed that the Directive has 47 sub-orders.

The non-interference directive seems to have originated with the Vulcans. In Star Trek: First Contact, it is stated that but for Zefram Cochrane's historic warp flight, a passing Vulcan ship would have deemed Earth unready for contact and ignored the planet. However, the policy was not implemented immediately, and did not exist on pre-Federation Earth: in the Enterprise episode "Civilization", Tucker notes that the prohibition is a Vulcan policy, not human. In another episode, Dear Doctor, Archer says:

"Some day, my People are going to come up with some sort of a doctrine, something that says what we can and can't do out here, should and shouldn't do. But until someone tells me that they've drafted that... directive, I'm going to have to remind myself every day, that we didn't come out here to play God."

The Prime Directive was not actually written into law until some years after the formation of the Federation — in the original series episode "A Piece of the Action", an early Federation ship, the Horizon, visits a primitive planet and leaves behind several items which alter the planet's culture significantly (most notably the book Chicago Mobs Of The Twenties, which the inhabitants quickly seized upon as a blueprint for their entire society).

An alternative origin comes from the Enterprise episode "Observer Effect," where it is revealed that the Organians also adhere to a form of the Prime Directive. However, as Starfleet does not officially make first contact with the Organians until the original series episode "Errand of Mercy," it is unknown what impact, if any, they had on the development of the directive.

In real life, the creation of the Prime Directive is generally credited to Gene L. Coon, although there is some contention as to whether science fiction writer Theodore Sturgeon, who wrote of the Prime Directive in an unused script for the original series, actually came up with it first. (In fact, the Prime Directive appears fully-formed as much as two decades earlier in Robert A. Heinlein's 1948 novel Space Cadet, which describes a military organization very similar to Star Trek's Starfleet). The Prime Directive closely mirrors the zoo hypothesis explanation for the Fermi paradox. In an interview with Gene Roddenberry in a 1991 edition of 'The Humanist' magazine, he implied it also had its roots in his belief that Christian Missionaries were interfering with other cultures.[citation needed]

Philosophy and allegory

Star Trek stories have used the Prime Directive as a literary device which allows the exploration of interactions with less advanced societies without the heroes having the overwhelming advantage of easy access to and use of their technology. Since Star Trek has consistently used alien interactions as an allegory for the real world, the Prime Directive has served as a template to tell stories which resemble those of real human societies and their interactions with less technologically advanced societies, such as the interaction between advanced cultures and indigenous peoples. In the philosophical view of Star Trek, no matter how well intentioned the more advanced peoples are, interaction between advanced technology and a more primitive society is invariably destructive.

In the fictional storyline, the Prime Directive was created by Starfleet and the United Federation of Planets shortly after they were first formed. Since then the Prime Directive has been broken on many occasions, intentionally and unintentionally. Sometimes when a Federation starship or vessel crashes on a planet that has a pre-warp civilization, the survivors or the wreckage are collected by the natives, and this then influences their society, especially when Federation technology is recovered and added to the technology of the planet. Sometimes the Directive is deliberately violated. Circa stardate 2534.0 (2266), in the Original Series episode "Patterns of Force", cultural observer and historian John Gill openly created a regime based on Nazi Germany on a primitive planet in a misguided effort to create a society which combined what he viewed as the high efficiency of a fascist dictatorship with a more benign philosophy. However, the intervention proved disastrous with the regime adopting the same racial supremacist and genocidal ideologies of the original.

By the time of the era of Star Trek: The Next Generation, the Prime Directive was indicated to apply not only to just pre-warp civilizations, but to any culture with whom Starfleet comes into contact. In such situations, the Prime Directive forbids any involvement with a civilization without the expressed consent or invitation of the lawful leaders of that society, and absolutely forbids any involvement whatsoever in the internal politics of a civilization. This understanding of the Prime Directive resembles the concept of Westphalian sovereignty in political science.

For example, in the Star Trek: The Next Generation episode "Redemption," when the Klingon Empire experienced a brief civil war, and Captain Picard refused Chancellor Gowron's request of aid, even though he was the legitimate ruler of the Empire, and even though the Romulans were suspected of supplying weapons to the opposing side, as a planetary civil war was deemed an internal conflict. Although the Prime Directive was not explicitly mentioned, it is presumable that this was the pertinent basis for Picard's refusal, in light of a later example on Star Trek: Deep Space Nine, when the provisional government of the planet Bajor experienced a power struggle that nearly led to civil war. During this conflict, Deep Space Nine Commander Ben Sisko's superior explicitly cited the Prime Directive, and ordered him to evacuate all Starfleet personnel from the station, as the situation was deemed internal to Bajor, even though it was known that the Cardassians were supplying weapons to one side.[3]

Around 20 minutes into the season 2 Next Generation episode 15 Pen Pals, the senior staff has a philosophical discussion regarding the Prime Directive. Troi and LaForge argue that if there is a “cosmic plan” that the presence of the Enterprise and its crew is also to be included in that plan and that that alone allows them legitimate claim to act in behalf of a people in need. Captain Picard argues that one's personal certitude is not relevant and that the Prime Directive is meant to prevent “us” from letting our emotions overwhelm our judgment. This conversation reveals many personal interpretations, by senior officers, of the Prime Directive. Ultimately Dr. Pulaski states that the subject of that episode must be allowed to be the person they were meant to be as she conducted a memory wipe.

On Star Trek: Voyager, the Prime Directive was used more than once as a plot device as well, and on more than one occasion, Captain Janeway also applied the Prime Directive to a situation which clearly did not involve a pre-warp civilization. ("State of Flux," "Maneuvers") Also, in at least two different episodes in which they encountered civilizations that had technology which could shorten their journey home, "Prime Factors" and "Future's End, Part II", policies similar to the Prime Directive was cited as a basis for denying Janeway and her crew access to it. In the episode "Infinite Regress," Naomi Wildman reveals that there are 47 sub-orders of the Prime Directive.

Implications

The concept of non-interference can be seen to prevent foreign contamination of native unique language and customs. On the other hand, dedication to non-interference has been shown to go beyond this. The dedication is such that by 2364 Starfleet had allowed six races to die out.[4]

In at least one case (TOS episode 'A Private Little War'), where two different factions of one race were at war with each other, the Prime Directive had been interpreted to mean that neither side could have an advantage, that there had to be a balance of power. With this race, when it was found that Klingons were furnishing one portion of the race with advanced weapons, Kirk responded by arming the other faction with the same weapons. This resulted in an arms race on that world, and was seen as a fictionalized parallel to the then-current Cold War arms race, in which the United States often armed one side of a dispute and the Soviet Union armed the other. A similar arms race served as the backstory of the TNG episode "Too Short a Season." Conversely, Voyager Captain Janeway refused to allow the Kazon-Nistrim and the Kazon-Ogla to have replicator technology, believing it would tip the balance of power among the Kazon factions. ("State of Flux").

On a planet that had two indigenous sentient species, the more advanced one was suffering from a degenerative genetic disorder. A cure was not pursued because it was determined that the more advanced species was genetically stagnant, and that the lesser one was genetically progressive. It was viewed as contrary to nature to help the dying race. Despite the fact that this event took place in the series Star Trek: Enterprise, before the formation of both the Federation and the Prime Directive, it reflects the views of space-faring humans and their allies in the years leading up to the creation of the Federation (ENT episode "Dear Doctor").

In another case, a starship stood by and watched as the loss of a planet's atmosphere was about to wipe out the last remaining members of a primitive civilization, rather than interfere to save their lives.[4] However, the Federation observer refused to stand by, and violated the Prime Directive by saving a small group of that civilization.

There are different conclusions as to the purpose of non-interference. One is that the ends do not justify the means. No matter how well-intentioned, stepping in and effecting change could have disastrous consequences. Another conclusion (strongly implied in the ENT episode "Dear Doctor") is a belief that evolution has a "plan" of sorts, driving species toward purposes. Interference would therefore be unnatural, in that it would go against what is supposed to happen to the species in question.

Some characters have viewed the Prime Directive as a negative policy, because it prevents introduction of technology (especially medical technology), culture, and resources that may improve quality of life. It also has been considered an attitude of moral cowardice by critics of the Federation — that the Prime Directive gives the Federation an excuse not to act. During the brutal Cardassian occupation of Bajor in the early 24th century, the Federation refused to act on the grounds that the occupation was an internal matter of the Cardassian government and to help the Bajorans would violate the Prime Directive. Many Bajorans resented the Federation for years after the occupation because of this attitude.[5] Those in favor of the Prime Directive have said that no one has the right to impose their own standards on others and it is hardly moral cowardice to keep to a difficult, but ultimately beneficial principle in the face of temptation.

Criticism

One criticism regarding the Prime Directive is that it is inconsistently applied, depending on a planet's strategic importance or the circumstances in which a starship crew finds itself.[6] For example, Captain Kirk was ordered to make contact with the seemingly pre-industrial Organians in "Errand of Mercy". In addition, Kirk directly interfered with the laws or customs of alien worlds in "Friday's Child", "For the World Is Hollow and I Have Touched the Sky", "The Cloud Minders", "The Apple", "The Return of the Archons", and "A Taste of Armageddon", in order to achieve a Federation objective, to save the lives of his crew, or both. Kirk also states in TOS "The Omega Glory" that "A star captain's most solemn oath is that he will give his life, even his entire crew, rather than violate the Prime Directive." However, in "The Apple" and "The Return of the Archons", in which Kirk and his crew (and in the former episode, the Enterprise) are captured by pre-warp cultures, Kirk states the Prime Directive only applies to cultures that are in a state of living development, and that the cultures in those episodes had become stagnant as a result of being controlled by computers. Interference with a planet's natural development also occurs in "A Taste of Armageddon" and "The Cloud Minders" with no real justification given. In The Paradise Syndrome, the Enterprise attempts to save a pre-industrial planet by moving an asteroid that was on a collision course with it; when Kirk asks Spock if he should warn the people, Spock only points out the people would not understand the warning, and makes no reference to the Prime Directive.

Admiral Dougherty's reasons for violation of the Prime Directive in Star Trek: Insurrection in Picard's time echoes the reasons given by Tracy to Kirk in "The Omega Glory" and Picard considers them just as invalid as Kirk did a generation before. In "Homeward" Rozhenko uses holodeck technology to save the Boraalan enforce what he believes is the spirit of the Prime Directive even though Picard has already said such actions violate what it actually states. In "Pen Pals", Captain Picard rectifies contact with an inhabitant of a pre-warp planet by ordering her memory wiped. When contamination became too serious to be fixed by memory wipes, Captain Picard decided to make direct contact with a civilization's leaders in "Who Watches the Watchers" and "First Contact", although the latter episode involved a planet on the verge of achieving warp flight, and therefore eligible for First Contact. Finally, in "Natural Law", the Voyager crew took measures to ensure the protected isolation of a primitive people, even from a more advanced civilization who share the same planet.

In contrast, the Next Generation episode "Justice" did not explicitly explain whether the Edo people were pre-warp or were aware of offworld space travelers prior to the Enterprise's visit. If the case is the former, then when Wesley Crusher is sentenced to death, the violation of the Prime Directive had already occurred and the issue of rescuing him, while politically exacerbating matters, might not have been a violation of the Directive.

There are two special cases in which the Prime Directive does not apply: General Order 24, in which a captain for whatever reason has to destroy an entire inhabited planet's surface, and the Omega Directive, in which a captain is authorized to take any means to destroy Omega Particles when detected.

While no prosecution for a violation of the Prime Directive was ever seen in a Star Trek episode or film, Picard's nine documented violations are held as evidence against him during a witchhunt investigation in "The Drumhead". Additionally, the non-canonical novel Prime Directive, by Judith and Garfield Reeves-Stevens, deals with the political and career fallout from a violation allegedly committed by Kirk. In canon, Captain Kirk apprehended Captain Tracey of the USS Exeter when he found evidence of the latter's apparent violation of the Prime Directive. However, the aftermath of the arrest is unknown.[7]

Temporal Prime Directive

The Temporal Prime Directive is intended to prevent a time traveler from interfering in the natural development of a timeline. The TPD was formally created by the 29th Century, and was enforced through an agency of Starfleet called the Temporal Integrity Commission, which monitored and restricted deviations from the natural flow of history.

As 31st Century time traveler Daniels revealed to Captain Jonathan Archer in the Star Trek: Enterprise episode "Cold Front", as time travel technology became practical, the Temporal Accords were established sometime significantly prior to the 31st Century, in order to allow the use of time travel for the purposes of studying history, while prohibiting the use of it to alter history. Some factions rejected the Accords, leading to the Temporal Cold War that served as a recurring storyline during the first three seasons of that series.

Use in other science fiction

In Olaf Stapledon's 1937 novel Star Maker, great care is taken by the Symbiont race to keep its existence hidden from "pre-utopian" primitives, "lest they should lose their independence of mind". It is only when such worlds become utopian-level space travellers that the Symbionts make contact and bring the young utopia to an equal footing.

Jack Williamson's novel The Humanoids features invulnerable robots who ruthlessly follow the "Prime Directive", which is to "serve and protect" all humans. It is more closely related to the Three Laws of Robotics. This book was published in 1949, so it predates Star Trek. In The Humanoids and its sequel The Humanoid Touch (1980), the Prime Directive is rather sinister, because the Humanoids take extreme measures to protect humans. This protection even goes against the wishes of the humans being protected. They do succeed in stopping all wars and running a perfect economy. However, potentially dangerous activities such as skydiving or using power tools are strictly forbidden. The Humanoids are so well-designed that all human attempts to thwart them fail. The humans being protected usually disapprove of the Humanoids' restrictions, but any active protesters are drugged into submission.

In the Babylon 5 universe, the concept of keeping advanced technology from the less advanced races who were not ready for it was cited.

In the episode, "Deathwalker", a renegade Dilgar scientist named Jha'dur is captured but bargains her freedom with a breakthrough medication that grants immortality. Before her medication can be mass-produced, she is killed by the Vorlons. Ambassador Kosh tells an assembled audience 'You are not ready for immortality'.

When Epsilon III was discovered to be harboring a gigantic machine in the two part episode "A Voice in the Wilderness," it is discovered that a living being named Varn had integrated himself with the machine to act as a CPU for the machine. Because this being was dying, the Minbari Draal took the place of Varn as the CPU. In space, a battle was taking place over ownership of the machine. The Earth Alliance was fighting to keep criminals that were the same species as Varn from taking the planet. Draal appeared to everyone involved in the dispute. He said that because the planet's technology would give an unfair advantage to any one race, that the planet was off limits to all.

After the Vorlons had left the galaxy, a number of people attempted to travel to Vorlon to lay claim to the advanced technology there. The planet's automated defense systems destroyed those who approached the planet. In the episode "The Fall of Centauri Prime", Lyta explains that humanity was not presently meant to have Vorlon technology. She went on to say that humanity would be unable to go to Vorlon until they were ready, which would be at least one million years after the events of the series.

On the other hand, in the Crusade episode Visitors From Down The Street, Captain Matthew Gideon would launch a full spread of modified probes (uploaded with considerable information about Earth and other Interstellar Alliance worlds, and about certain recent events which had transpired aboard the EAS Excalibur) at a pre-hyperspace planet where Humans had been cast (by the local government) in a role reminiscent of the Grey Aliens in our culture, in order to expose the locals to the truth. His Exec, John Matheson, would make reference to the gist of the Prime Directive as a criticism some might apply to this act. Captain Gideon acknowledged the possible critics, but then said "Screw 'em."

In Orson Scott Card's Ender's Game series, the Starways Congress established the law that no alien culture found is to be provided with superior technology or any information about the human society in order to preserve the natural development of the culture. In Speaker for the Dead, this is interpreted very strictly, to the point that the scientists studying the Pequeninos are not allowed to draw blood, for fear of giving the Pequeninos the hint that there is something to be learned from studying blood. The scientists, however, violate the prohibitions.

In Futurama, The Democratic Order of Planets' "Brannigan's Law" is a parody of the Prime Directive, and prohibits interfering with undeveloped worlds. Zapp Brannigan, after whom the law is named, states that "I don't pretend to understand Brannigan's law; I merely enforce it."

In the Animorphs series, the Law of Seerow's Kindness was passed by the Andalites to outlaw the passing of technology to alien species. This law was a consequence of Seerow's Kindness, in which an Andalite named Prince Seerow gave the Yeerks advanced technology, leading directly to their sudden rise in galactic importance.

In the Stargate Universe the Prime Directive as portrayed by Star Trek is hard to follow, as the Stargate network allows even relatively unadvanced civilizations to traverse interstellar distances; in the Pegasus Galaxy, even the least advanced groups can operate the Stargate, and attitudes toward a noninterference policy vary throughout.

The Tau'ri, or humans of Earth, have a totally opposite spin on interference than the Federation, holding it to be Earth's duty to assist humans on other planets, and most other non-hostile races, wherever possible in whatever way possible. However, they never share technology without good reason, and are often hesitant to give potentially dangerous technology such as weapons or strategically important materials away. They also refuse to accept or give technology to any civilization which practices morally reprehensible deeds, including one which practiced racial superiority and ethnic cleansing. The relatively middling nature of Earth technology, and the suddenness with which Earth became a major interstellar player, may have something to do with this attitude. In any event, the Tau'ri are wary of following in the footsteps of the Goa'uld, who pose as gods on less-advanced worlds.

The Tollan followed a policy effectively the same as the Prime Directive, following the destruction of a neighboring planet caused by the misuse of power-generating technology given to them by the Tollan.

The Asgard dislike sharing most of their technology, but nevertheless were willing to give technology in gratitude to an inferior race; this is how Earth got its hyperdrive and power source for that hyperdrive. However, they draw the line at providing any form of offensive technology to other races.

It is unknown whether the Ancients shared much technology pre-Ascension, but post-Ascension they adopted a policy of strict noninterference for any reason, as a consequence of their belief in reason and the generally deontological mindset they tended to express. It does however seem to have an exception in that it can be violated to punish another violator under some extreme circumstances. Such penalties often strike down not only the violator, but also all the people of the civilization their interference affected. [9]

The Ori, on the other hand, flaunt the technological benefits of Ascension; while it cannot strictly be said that they share technology, they do interfere with the less-advanced.

The Time Lords of Gallifrey in the television show Doctor Who are said to have practiced non-interference, especially related to their ability to travel anywhere in time or space. However there are episodes that contradict this view: "Genesis of the Daleks" (Where the Time Lords ask the Doctor to prevent the creation of the Daleks or at least change them into a less violent race), "Image of the Fendal" (where the Time Lords destroyed the fifth planet of Sol and then used a Time Loop to hide all records of its existence), "Two Doctors" (Where the Time Lords enlist the aid of the Doctor to prevent the independent development of their method of time travel), and Five Doctors (where it is revealed that in the time of Rassilon the Time Lords used time scoops to capture beings for gladiatorial like games).

Sylvia Louise Engdahl's novel Enchantress from the Stars also features the Prime Directive. A member of the original crew is killed upon landing on a primitive planet, Andrecia, when she is shot at. She dies without defending herself despite being able to shield herself using advanced technology.

Although the term is not used in Arthur C. Clarke's novel 2010: Odyssey Two or the film adaptation of the book, David Bowman warns humanity to "attempt no landings" on Europa, presumably to allow the lifeforms there to evolve naturally.

The term is used, in fact Prime Directive is the title of a section, of Arthur C. Clarke's "A Meeting with Medusa," which supposes that life, probably intelligent, has been discovered in the atmosphere of Jupiter. (The story was published in Playboy, in 1971.)

Thomas Pynchon's 2006 novel Against the Day, in a parody of serial fiction, features a young men's organization, the "Chums of Chance", whose Charter includes a paraphrase of Star Trek's Prime Directive, "never to interfere with legal customs of any locality at which we may have happened to touch."

The Swedish artist and poet Johannes Heldén made a poetic web-installation entitled The Prime Directive in 2006, located at the Danish virtual exhibition room for visual poetry, literature, and visual art, Afsnit P.

The Star Ocean series of video games feature a Prime Directive in all of its titles. For example, the Pangalactic Federation in the game Star Ocean: Till the End of Time has a similar law to the Prime Directive called the Underdeveloped Planet Preservation Pact (UP3), violations of which are only mitigated under situations where there is a significant threat to "life and limb."

In Chapter 21 of Arthur C. Clarke's 3001: The Final Odyssey, a parallel is drawn between the prime directive and the monolith's forbiddance of human-Europan interaction.

In the live-action Transformers film, the Autobots follow a strict policy (albeit some more willingly than others) that is much like the Prime Directive in that they will not purposefully cause harm to sentient life unless there are no other options available to them at the moment or if there is no way to avoid innocent casualties (like during the battle in Mission City) in their war with the Decepticons.

Friday, September 11, 2009

Deep Space Nine Ending: What You Leave Behind



This was a great way to end such a paranormal series. It was a great series.

Dan actually likes it now, after seeing the finale. We actually saw the great link, Odo was called back because they were sick. The main Fonder other then
Odo, then said "Victory means Life." I take what she said very seriously.

Victory could mean as much as you want it to mean. Life, however, is an onward flow of inertial energy.

The Founders, were in a way God like beings; however, not as organized. The
great link; which was emmesely grand, was talked about throughout the series. It was only shown in the last episode.

The Founders were a team. However, they were not seen as one by the characters on the show or even to the cast. Odo was portrayed longer as the law as anything.

The point I am trying to make is how any single person can, know what's going on if, they, were not part of a well known, trustable team.

Thursday, September 10, 2009

General Order Of Space Time




Starfleet General Orders



General Order 1 - The Prime Directive
As the right of each sentient being to live in accordance with its normal cultural evolution is considered sacred, no Starfleet personnel may interfere with the normal and healthy development of alien life and culture. Such interference includes introducing superior knowledge, strength, or technology to a world whose society is incapable of handling such advantages wisely. Starfleet personnel may not violate this Prime Directive, even to save their lives and/or their ships, unless they are acting to right an earlier violation or an accidental contamination of said culture. This directive takes precedence over any and all other considerations, and carries with it the highest moral obligation.


General Order 2
No Starfleet personnel shall unnecessarily use force, either collectively or individually, against members of the United Federation of Planets, their duly authorized representatives, spokespersons, or designated leaders, or members of any sentient non-member race, for any reason whatsoever.

General Order 3
The sovereignty of each Federation members being respected in all things, Starfleet personnel shall observe any and all statutes, laws, ordinances, and rules of governance currently in effect within the jurisdiction of a member planet. Violators of such ordinances will be subject to such punishments or corrections as shall be determined by local governmental bodies

General Order 4
If contact is made with hitherto undiscovered intelligent lifeforms, under no circumstances shall Starfleet personnel, either by word or deed, inform said lifeforms that worlds other than their own exists outside the confines of their own space.

General Order 5
In cases of extreme emergency, Federation special representatives are empowered to assume emergency powers to deal with a condition or circumstance that is deemed hazardous to the welfare of Federation citizenry. Within the scope of these emergency powers, duly authorized civilian personnel may assume temporary command of Starfleet vessels and/or personnel to deal with the emergency. Starfleet personnel must submit to their authority for the duration of the crisis.


General Order 6
The request for emergency assistance from Federation citizenry demands unconditional priority from Starfleet personnel. Such personnel shall immediately respond to said request, postponing all other activities.

General Order 7
No Starfleet vessel shall visit the planet Talos IV under any circumstances, emergency or otherwise. This order supersedes General Order 6. Any transgression of this general order shall be punishable by death.

General Order 8
Upon sighting a warship within Federation space and identifying it as belonging to a foreign power, the commander of the Starfleet vessel shall determine the reason(s) for that craft's presence in the vicinity. If there is conclusive evidence that the vessel has a hostile intention, the Federation vessel may take appropriate action to safeguard the lives and property of Federation members. In such cases, the commander may use his discretion in deciding whether to use force to disable the hostile vessel. However, care should be taken to avoid unnecessary loss of sentient life.


General Order 9
No commander of a Starfleet vessel, military or auxiliary, may grant political asylum to any individual without first being given express permission to do so by a representative of the Federation government.

General Order 10
If there exists eyewitness testimony by senior officers or similar verifiable evidence that an individual has violated the Prime Directive, said individual may be relieved of duty by a duly sworn representative of the Federation government and placed under immediate arrest. The governmental representative shall then take such action as he deems necessary to minimize the results of the violation.

General Order 11
Starfleet officers with the rank of captain or higher are granted full authority to negotiate conditions of agreement and/or treaties with legal representatives of non-Federation planets. In such circumstances, the acting officer carries de facto (by default) powers of a Federation special ambassador. Any and all agreements arranged in this manner are subject to approval by the Commander in Chief of Starfleet Command and the Secretary of Starfleet.

General Order 12
Federation officers may violate Neutral Zone areas as designated by treaty only if such action is required to save the lives of Federation citizens under conditions of extreme emergency.

General Order 13
Except when orders state to the contrary, Starfleet personnel will respect the territorial integrity of independent planetary systems and governments, and will not violate territorial space belonging to such worlds.

General Order 14
Starfleet personnel may intervene in local planetary affairs to restore general order and to secure the lives and property of Federation citizens only upon receiving a direct order to do so from a civilian official with the title of governor or higher.

General Order 15
No officer of flag rank may travel into a potentially hazardous area without suitable armed escort.

General Order 16
Starfleet personnel may extend technological, medical, or other scientific assistance to a member of a previously unrecognized sentient species only if such assistance in no way compromises the Prime Directive of the security of the Federation or Starfleet.

General Order 17
Starfleet vessel captains are to consider the lives of their crew members as sacred. In any potentially hostile situation, the captain will place the lives of his crew above the fate of his ship.

General Order 18
Upon being accused of treason against the Federation, Starfleet personnel may demand a trial conducted by the Federation judiciary. If the individual is acquitted, Starfleet Command shall have no further legal recourse against the accused in said manner.

General Order 19
Except in times of declared emergency, Starfleet personnel may under no circumstances convey personnel or material between planets or planetary systems when there is reason to believe that said personnel or material may be used to conduct aggression. This order applies to independent worlds within the Federation as well as to Federation members.

General Order 20
Officers and personnel of Starfleet Command may employ whatever means necessary to prevent the possession, transportation, sale, or commercial exchange of sentient beings being held against their wishes within the boundaries of Federation space.

General Order 21
No Starfleet personnel, either officer or enlisted, may offer his services to an independent foreign government without the express authorisation of the Federation Assembly.

General Order 22
As the rights of individual expression and free discourse are considered sacred, Starfleet personnel may debate the policies and decisions of their governmental representatives privately at any time, to the extent that such discussions do not violate their command oath or specific duties to the Federation per these General Orders or Starfleet regulations.

General Order 23
When verifiable proof is presented to the senior commanding officer of a Starfleet vessel or post that a Federation representative may currently be acting or has acted in the past to violate the Prime Directive, the officer may relieve said representative of office, then assume the full powers of that office pending a full investigation by government officials.

General Order 24
If a commanding officer deems that an individual or group of individuals pose a threat to Starfleet personnel or Federation civilians, he may take any action deemed necessary (including the use of force) to secure the safety of those threatened.

General Order 25
Civilian and military personnel taken into custody by Starfleet personnel during times of extreme emergency shall be accorded proper treatment consistent with rank or station, insofar as such treatment does not compromise the security of the Federation or Starfleet.

General Order 26
No member of a ship's complement or other ground-based installation can be held directly accountable for the actions of their superiors. Similarly, no member of a ship's company or other Starfleet personnel will share in disciplinary measures taken against the commanding officer(s) if said individuals were not directly involved in the actions leading to disciplinary measures. This order extends to conditions involving proven violations of the Prime Directive, where proof of such violations exist.

General Order 27
No member of Starfleet shall be required by the assignment of standard duties and responsibilities to undergo extended separation from his family if family members can be reasonably provided for aboard ship or as a part of an existing Starfleet installation.

General Order 28
No officer of command rank shall be removed from command status unless such action has the complete and unqualified agreement of at least three senior officers present. Whenever possible, such officers shall include the ship's First Officer, Chief Medical Officer, Counselor, and one junior officer of command station.

General Order 29
The primary responsibility of the commander of any Starfleet vessel or installation is the welfare and safety of his crew, including any civilian members. No action may be taken that creates an unwarranted threat to the safety of those individuals under the officer's charge, except in the line of duty and when otherwise unavoidable.

General Order 30
Starfleet Command recognizes the right of each ship commander to interpret the specifications of the Prime Directive as he sees fit, consistent with the conditions of other existing general orders in effect, and based upon circumstances that may arise in dealing with newly discovered sentient races.

General Order 31
The conditions and specifications of the Prime Directive shall henceforth apply to all sentient lifeforms discovered, whether they are of natural or artificial origin.

General Order 32
Federation officers may violate Neutral Zone areas as designated by treaty only if such action is required to save the lives of Federation citizens under conditions of extreme emergency as required by General Order 6.

General Order 33
If a commanding officer deems that an individual or group of individuals pose a direct threat to the safety of Starfleet personnel, Federation citizens, or those under current Federation protection, they may take any actions necessary to safeguard the lives of those threatened. In such cases, the commander may use their discretion in deciding whether to use force. However, care should be taken to avoid unnecessary loss of sentient life.

General Order 34
All Starfleet personnel and/or Federation civilian contractors shall follow a superior's order to the best of their ability, unless said orders should conflict with the regulation laid out in these orders. Special dispensations are granted in emergency situations as per specific orders, with the exceptions of General Orders 1, 2, 3, or 7.

General Order 35
Should the entire personnel of a Starfleet vessel or installation become severely incapacitated or deceased due to an environmental or medical contaminant, said vessel is to be destroyed within a 24-hour period from initial discovery of cause to prevent spread of the epidemic agent.
General Order 36
No Federation vessel, whether civilian or Starfleet, is allowed to visit a planet or star system placed under quarantine by Starfleet or the Federation Council unless the visitation falls under the jurisdictional actions accredited by General Orders 1, 5, and 6.

General Order 37
Starfleet personnel shall respect binding contracts, agreements, and bondings made by the Federation government and/or Starfleet itself and shall operate within the boundaries & governances of said treaties, especially in matters dealing with the co-signatories of said treaties.
General Order 38
In the event of the death, absence, or incapacitation of the commanding officer of record, command of a ship or installation falls to the next highest-ranking crewmember, regardless of position in the command structure. When two officers in the line of succession are of comparable rank, command first falls upon the officer with command experience; barring that requirement, command will fall upon the officer with seniority.
General Order 39
An officer or crewmember may be removed from active duty status if they are judged to be incapable of fulfilling their obligations as a member of Starfleet, whether for medical or psychological reasons, by either the Chief Medical Officer or by the two ranking command staff off.

The Omega Directive
Brief - The Omega Directive was created to deal with a threat not only to the Federation, but to the entire Alpha Quadrant; and indeed the whole Galaxy. Starfleet named the hazard the Omega molecule/particle phenomenon. It was first synthesized over 100 years ago (during the mid-22nd century,) by a Starfleet physicist named Ketteract. The molecule created was the most powerful substance known to exist. A single Omega molecule contains the same energy as a warp core. It has been suggested that in theory, a small chain could sustain a civilization. It is not known whether Ketteract was searching for an inexhaustible power source, or a weapon. He created a single molecule particle of Omega, which lasted for only a fraction of a second before it destabilized. His work was done on a classified research center in the Lantaru Sector. Ketteract and 126 of the Federation's leading scientists, were lost in the accident. Rescue teams attempting to reach the site, discovered an unexpected secondary effect. There were subspace ruptures extending out several light years. To this day, it is impossible to create a stable warp field in that sector. It can only be traversed under sublight power. This is the danger of the Omega molecule. Omega destroys subspace. A chain reaction could devastate subspace throughout the quadrant. Space-faring civilization would no longer exist, and many lives would be lost in space. When Starfleet learned of this impending danger, it suppressed all knowledge of the Omega phenomenon. Only Starfleet Captains and Federation Flag Officers may view this document.
Directive - Starfleet Captains and Federation Flag Officers must ensure the safety of the quadrant from the Omega threat. To this end, whenever sensors positively determine the presence of Omega in a ship's vicinity it will enter "Omega Mode." Doing so locks all navigation, sensor, tactical and propulsion systems. Only the ship's Captain, or a Federation Flag Officer can release the Omega lockout. Access to sensor data retrieved on the Omega effect is limited to Clearance Level 10. When Omega has been verified, the ship's captain will contact Starfleet Command immediately. No information may be relayed to the ship's crew. All other priorities are rescinded until the threat is neutralized. The Prime Directive may be compromised during such a mission, if necessary. Blatant abuse of this power will be prosecuted to the fullest extent using all other Starfleet Directives. If violation of the Prime Directive is even minimally anticipated, it is authorized and advised. If Starfleet Command cannot be contacted for any reason, the primary priority is the destruction of all Omega molecules detected. There will be no computer record of the sensor logs, and Captain's/Captain's Personal Logs must be either encrypted or deleted.
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